using Earthblend.DynamicCompile;
using Earthblend.Nts.Common.MeshGenerators;
using System.Windows;
namespace VirtualCanvasTestCode
{
    public partial class MainWindow : Window
    {
        public void RegisterEvent()
        {
            //Vm.Power_TestsMeshChanged += MeshChanged;

        }

        //public Power_Tests Vm { get; set; } = new Power_Tests();

        //private void MeshChanged(object sender, Power_TestsMeshEventArgs e)
        //{
        //    geometryModel3D.Geometry = e.Mesh;
        //}

    }
}

