using System;
using System.Windows;

namespace VirtualCanvasTestCode.MeshGenerators
{
    public abstract class DeepTextBase : Text3DBase
    {
        #region Dependency Property Registration

        public static readonly DependencyProperty DepthProperty = DependencyProperty.Register("Depth", typeof(Double), typeof(DeepTextBase), new PropertyMetadata(1.0D, PropertyChanged));

        #endregion

        #region Public Clr Dependency Properties

        public Double Depth { set { SetValue(DepthProperty, value); } get { return (Double)GetValue(DepthProperty); } }

        #endregion
    }
}
